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procedural content造句

例句与造句

  1. He co-edited the first book on Procedural Content Generation for games.
  2. Learning about procedural content will help you in a lot of areas, but is often used as a fast way to design levels.
  3. The inclusion of procedural content tools allowed for the creation of realistic environments at much faster rates than was the case with " Morrowind ".
  4. Previously, he was an associate professor at the Center for Computer Games Research, IT University of Copenhagen and among the founders of the procedural content generation research field.
  5. Effects are rarely stand-alone content elements anymore, and their role in programmer showcase has diminished, particularly in procedural content generation or 3D engine features than with superior visual effects.
  6. It's difficult to find procedural content in a sentence. 用procedural content造句挺难的
  7. Bethesda developed and implemented procedural content creation tools in the building of " Oblivion " s terrain, leading to the expedited creation of landscapes that are more complex and realistic than in past titles.
  8. The Procedural Content Generation wiki has a few examples of the process, though they're beyond my own programming ability at the moment . talk ) 23 : 23, 28 August 2014 ( UTC)
  9. EDPCG couples player experience modelling and procedural content generation so that game content is generated in a personalised manner for affecting the experience of the player and SBPCG offers a taxonomy for the generation of game content through search.
  10. GVGP could potentially be used to create real video game AI automatically, as well as " to test game environments, including those created automatically using procedural content generation and to find potential loopholes in the gameplay that a human player could exploit ".
  11. Bethesda developed and implemented procedural content creation tools in the creation of " Oblivion "'s terrain, leading to landscapes that are more complex and realistic than those of past titles, with less of a drain on Bethesda's staff.
  12. For example, the 96-kilobyte FPS game " . kkrieger " by Farbrausch uses procedural content generation algorithms that are quite common on today's 64K intros but largely unknown to the computer games enthusiasts and the US-based game development community.
  13. Togelius has introduced core procedural generation paradigms and frameworks for game content such as the Experience-driven Procedural Content Generation ( EDPCG ) framework and the Search-based Procedural Content Generation ( SBPCG ) paradigm which define two of the leading research trends within procedural content generation.
  14. Togelius has introduced core procedural generation paradigms and frameworks for game content such as the Experience-driven Procedural Content Generation ( EDPCG ) framework and the Search-based Procedural Content Generation ( SBPCG ) paradigm which define two of the leading research trends within procedural content generation.
  15. Togelius has introduced core procedural generation paradigms and frameworks for game content such as the Experience-driven Procedural Content Generation ( EDPCG ) framework and the Search-based Procedural Content Generation ( SBPCG ) paradigm which define two of the leading research trends within procedural content generation.
  16. The game uses a " Procedural Content Creation System " to create these weapons and items, which can alter their firepower, rate of fire, and accuracy, add in elemental effects such as a chance to set foes on fire or cover them in burning acid, and at rare times other special bonuses such as regenerating the player's ammo.

相邻词汇

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Last modified time:Mon, 18 Aug 2025 00:29:56 GMT