procedural content造句
例句与造句
- He co-edited the first book on Procedural Content Generation for games.
- Learning about procedural content will help you in a lot of areas, but is often used as a fast way to design levels.
- The inclusion of procedural content tools allowed for the creation of realistic environments at much faster rates than was the case with " Morrowind ".
- Previously, he was an associate professor at the Center for Computer Games Research, IT University of Copenhagen and among the founders of the procedural content generation research field.
- Effects are rarely stand-alone content elements anymore, and their role in programmer showcase has diminished, particularly in procedural content generation or 3D engine features than with superior visual effects.
- It's difficult to find procedural content in a sentence. 用procedural content造句挺难的
- Bethesda developed and implemented procedural content creation tools in the building of " Oblivion " s terrain, leading to the expedited creation of landscapes that are more complex and realistic than in past titles.
- The Procedural Content Generation wiki has a few examples of the process, though they're beyond my own programming ability at the moment . talk ) 23 : 23, 28 August 2014 ( UTC)
- EDPCG couples player experience modelling and procedural content generation so that game content is generated in a personalised manner for affecting the experience of the player and SBPCG offers a taxonomy for the generation of game content through search.
- GVGP could potentially be used to create real video game AI automatically, as well as " to test game environments, including those created automatically using procedural content generation and to find potential loopholes in the gameplay that a human player could exploit ".
- Bethesda developed and implemented procedural content creation tools in the creation of " Oblivion "'s terrain, leading to landscapes that are more complex and realistic than those of past titles, with less of a drain on Bethesda's staff.
- For example, the 96-kilobyte FPS game " . kkrieger " by Farbrausch uses procedural content generation algorithms that are quite common on today's 64K intros but largely unknown to the computer games enthusiasts and the US-based game development community.
- Togelius has introduced core procedural generation paradigms and frameworks for game content such as the Experience-driven Procedural Content Generation ( EDPCG ) framework and the Search-based Procedural Content Generation ( SBPCG ) paradigm which define two of the leading research trends within procedural content generation.
- Togelius has introduced core procedural generation paradigms and frameworks for game content such as the Experience-driven Procedural Content Generation ( EDPCG ) framework and the Search-based Procedural Content Generation ( SBPCG ) paradigm which define two of the leading research trends within procedural content generation.
- Togelius has introduced core procedural generation paradigms and frameworks for game content such as the Experience-driven Procedural Content Generation ( EDPCG ) framework and the Search-based Procedural Content Generation ( SBPCG ) paradigm which define two of the leading research trends within procedural content generation.
- The game uses a " Procedural Content Creation System " to create these weapons and items, which can alter their firepower, rate of fire, and accuracy, add in elemental effects such as a chance to set foes on fire or cover them in burning acid, and at rare times other special bonuses such as regenerating the player's ammo.